[Low Priority] Labyrinth CompassOpenIntegrate labyrinth compass that pops up when you enter the labyrinth. And download the newest labyrinth layout Probably does not know witch lab difficulty it is so a popup need to come up and ask.4
Programable timer on active tradesPlannedSome timer that could be set to a fixed amount and where active trades in the trade module would auto clear when that timer ends.0
multiple monitor overlay on top of gameOpeni would really like to have the f9 overlay ingame while having two monitors. this way i would not have to use alt-tab to get to f9 menu. I suggest adding an option for that to override two monitors detection1
[Needs Feedback] Stream Deck hotkey support / integration?OpenMaybe a good consideration would be Stream deck POE2 Overlay plugin. Adding connections to all trade actions, market check and so on.3
Divine orb breakdown for change calculationOpenProblem: When the buyer asks for a change from div, it is tedious to calculate it. Example: price is 1.8 div. Buyer has 2 div and asks for change. Need to give 0.2 div in chaos. Current flow is: Price check div price. Open calculator to calculate or do it in your head. Awakened poe has a divine break down chart: https://www.reddit.com/r/pathofexile/comments/194fj8p/psa_if_youre_using_awakened_poe_trade_theres_a/ Proposal: Do something similar to Awakened poe or Automatically calculate change in the trade list. Put it somewhere - add a button to show it, or in the hover message when hovering the price.0
divine price placeholder for messagesOpenl would like to be able to send other players a message containing the divine price listed on poe.ninja. Something like '{latestWhisper} Divine Orbs are currently worth {divinePrice} chaos'. Or even better would be a button on the trade window that tells the other player the fractional prices displayed in the window, so we can agree on a price before we begin the trade.0
[Planned] POE2 Death Tracking & Map Tier StatsPlannedCan you call /deaths on entering hideout or entering or exiting map. Then keep track per map or per hour the number of deaths. Just for the stats freaks :)3
Option to look up timeless jewel only by seedOpenPlease add an option when looking up timeless jewels to search for that specific seed number with any possible name (Kaom/Rakiata/etc). Many timeless jewels have value based on the seed alone regardless of the changed keystone passive as you only care about the stats added to the notable passives and don't pick up the keystone. Basically this search: https://www.pathofexile.com/trade/search/Ancestor/2GgP3Gjfk Instead of this default one: https://www.pathofexile.com/trade/search/Ancestor/gmlkay6UQ0
[Needs Feedback] Bright/Grey Mode for OLED HDR DisplaysOpenThe pure black design of the UI forces OLED HDR displays to dim the screen strongly because the difference between the brightest and most dimmed pixel on the screen has a limit (a pure black pixel, aka a turned off pixel, being the worst lower limit you can have), so the chances for burn-in effects is lessened. This is super inconvenient when using PoE Overlay ingame because as soon as you check an item with it the whole screen brightness goes down at least 70 % so there is no burn-in. Please add a bright mode, a greyish mode or maybe a transparency slider for the UI background so OLED HDR display users don't need to suffer.2
[Low Priority] Mouse Hover Item Overlay in Builds TabOpenin the POB website, when you hover your mouse on an item/gem, it displays what the item looks like, where it can be aquired etc.. in the poe overlay application, that does not happen making new players (like me) require to have either both the application and the website open, or, to discard the application and only use the pob website. note: this is a suggestion for the [builds] tab, just to clear any possible confusion. (and since im already making this feature suggestion, the link to the wiki like its displayed in the lower right corner would be pretty nice).1
[Low Priority] Option to Disable poeprice.info on Alt+DOpenplease can you make an option on disable poeprice.info when we use alt+D please ? thanks 1
Parse specific veiled modsOpenIt would be nice if the evaluate window could parse veiled mods with their respective master. For exemple, this item has a Vagan's veiled mod, but the parser does not parse it completly. Item Class: One Hand Axes Rarity: Rare Carrion Bane Infernal Axe -------- One Handed Axe Physical Damage: 105-175 (augmented) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11 -------- Requirements: Level: 69 Str: 158 Dex: 76 -------- Sockets: R -------- Item Level: 85 -------- { Prefix Modifier "Vicious" (Tier: 5) — Damage, Physical, Attack } 106(85-109)% increased Physical Damage { Suffix Modifier "of the Gladiator" (Tier: 1) } 14(14-15)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) { Suffix Modifier "of Fury" (Tier: 3) — Damage, Critical } +29(25-29)% to Global Critical Strike Multiplier { Suffix Modifier "of Consumption" (Tier: 1) — Mana } Gain 5(4-6) Mana per Enemy Killed { Prefix Modifier "Vagan's Veiled" } Veiled Prefix Master veiled mods can be added as a regular mod.0
Ability to save and share settingsOpenIt would be great to be able to save and share settings for Evaluate (or anything else). I am a fan of the new (2 leagues ago) default search settings but I still have several things that I change every time those settings all get reset. I have some friends who also use PoE Overlay and I would like to easily share those settings. 3
Shortcuts for EvaluateOpenThat'd be great if we could have a way to directly evaluate the exact value of selected stat(s) with right click or scroll click (or custom keybind) Left click would keep the "min/max range and Right click would copy the same stat value. (see picture to understand what I mean) 3
[Planned] POE2 - Track currency par session / wealth evolutionPlannedHello, I would love to be able to see in POE2 via the overlay how my wealth evolves session after session. There already is a tracker for XP, for game session, I recall this feature from the overlay for POE1, so is it possible to add this feature to the POE2 overlay? Some other websites say that they are missing the POE2 API from GGG to do this, however as the overlay has access to additionnal and direct information from the game, isn't it something that could already be done? Thanks for the great tool :)1
Add skillgems to market from POB view OpenYou right click skill and get a option to add them to Market. In the same way you do with gear. 0
Match Icon gear piece to know where to put gemsOpenI see recently pobb add the icons to match where to put gems, could be pretty good to add them to POE overlay too, for example in my case I fkd up xD my helm cuz it is suppose to have the Auras on them cuz my helm provideds +2 to lvl on socked gems but I put the ones that correspond to the gloves there :v, and just notice it like 2 days ago when open the pobb page xD (noob mistake I know but I just have 4 days playing this awesome game haha )0
[Low Priority] Gamepad UI Support / CalibrationOpenPlease, add an option for gamepad UI. The inventory and stash layout are reversed.3
POE2 - Improved experience and level-up trackingOpenHi, Another feature request for the tracking / data nerds 😊 : could you improve the way experience & level ups are tracked? POE Overlay II is already aware of level ups and has exp gain graph (great!), exp required for level up curve (less useful IMHO). Could you add : Markers in the exp gain graph to see when the character leveled up A "time spent per level" graph similar to the "time spent per act" in the campaign tab? I'm thinking maybe a graph similar to the required exp for level up with levels as x-axis/abscissa and time spent as y-axis/ordinate? As always thanks for the great tool :) Best regards,0
The overlay in game looks like overexposedOpenJust like in this image, the colors appear overexposed. At first, I thought it was because I had HDR enabled, but the issue persists even after turning HDR off. Moreover, this problem only occurs with the in-game overlay interface—the main software interface looks completely normal. I'm wondering what could be causing this issue.2
Evaluate needs a toggle to enable searching of unmodifieable/semimodifieable itemsOpenI am trying to check how much my armor is worth. However the evaluation always excludes mirrored or split items, and even corrupted ones. The problem is that most high end chests will be split, so the results here are only three and barely relevant. To see all the real results for similar armors I would need to be able to turn off the split/mirrored/corrupted for at least this search, if not by default in options. The filters on the right could have at the end a few toggles for "include split/mirrored/corrupted". 0
[Bug] Zoom is not applied to newly opened overlay windowsOpenI have a 4K screen and use high DPI, so the overlays are too small for me. I have set up 120% zoom in options. This looks fine. However every time I close and reopen the settings window it is small again. The zoom setting is retained but not applied. I then decrease it by 1% and oncrease back to apply the correct settings. Can this be fixed please? This is how my settings window opens from the market window. (see market is correctly scaled, but settings small, even tho the setting is at 120%): 1
[Planned] Path of Building 2 SupportPlannedSupport for builds in POE2 Overlay like POE1 supports path of building to compare equipment and stats etc1
[Planned] Different Notification Sounds by Trade ValuePlannedNot really a necessary feature but a fun feature - would be cool to add different sounds depending on the received value of the trade offer.1